With 4G networks due to hit the mass market over the next two years, some application developers are looking at ways to exploit the new high-speed connections to improve the performance and capabilities of their apps.
Q&A: Taking the early dive into 4G
The biggest splash is expected to come in the form of video applications, as 4G technologies such as WiMAX and LTE will allow streaming of HD video over connections that are likely to deliver average download speeds of at least 3Mbps at the start. This sort of high-speed wireless connectivity is enticing to companies such as Nobex Technologies that currently specialize in developing mobile applications that give users live audio streaming of their favorite radio stations from around the country. Nobex CEO Gadi Mazor says once 4G networks are online, his company will take a hard look at how to bring video to its applications.
"The big difference between 3G and 4G connections is going to be between streaming audio and video," Mazor says. "Streaming video is something that we can do right now with demonstrations but it's not ready for mass deployment yet. Once 4G networks are out there then it will be extremely possible."
Mazor says in the future, the company could develop an application that has video clips of artists performing songs while users listened to them on the radio stream. In this way, companies such as Nobex could integrate video into their audio offerings and give users a more comprehensive multimedia experience than they could before.
But increased usage of video will be just one aspect of faster wireless connections. Another will be the capacity for increased real-time interactivity, which will impact the mobile gaming industry. Keith Pichelman, the CEO of mobile game developer Concrete Software, says faster connection speeds on 4G networks would help his company take their smartphone games to a whole new level.
"We don't do lots of intensive networking with our games right now," says Pichelman, whose company has adapted games such as "Texas Hold 'Em" and Sid Meier's "Pirates" for smartphone platforms. "We do have a little bit of multiplayer in our games but right now it's all turn based. With LTE and WiMAX we'd be able to do intensive, real-time multiplayer games more like what you see on gaming consoles."
